2002 Men's Elite

Photos
 ·by Keith Maynard
Results
 ·Thursday, 7/4
 ·Friday, 7/5
 ·Saturday, 7/6
 ·Sunday, 7/7
Introduction
Brackets
Rules of Play
Teams

 ·Colorado
 ·Guttman
 ·LaxWorld Ohio
 ·MAB Paints
 ·MadLax
 ·NW Jammin'
  Salmon
 ·Orvis
 ·QC Lax
 ·RMILL All-Stars
 ·Rock-It-Pocket
 ·Rocky Mountain
  Oysters
 ·Smith Optics
 ·Southeast All-Stars
 ·The Tap Room /
  LacrosseGiant.com
 ·The Club
 ·Under Armour


Vail Lacrosse Shootout
Web Development Team
Content: Matt Peterson
Design: Andy Sharp

The following set of rules addresses rules unique to the Vail Shootout or rules that are different in levels or regions of play. Enforcement guidelines, penalty descriptions and interpretations are based on the 2001 NCAA Lacrosse Men's Rules.

1) SHOT CLOCK

a) The team in possession of the ball will have 30 seconds to shoot once they have moved the ball over midfield.
b) This will be enforced by the official on the far side of the field (from the bench area), who will start his 20-second clock when the ball is in possession on the offensive half of the field. The timer will beep after 20 seconds and the official will start a 10-second count with his arm.
c) The shot must be a shot. Unless its flight is influenced by a check or deflection, it must be within the goal crease cylinder extended upward to a height of twelve feet above the ground. It does not have to be on goal. The ball need only leave the shooters stick before the 30 seconds is up. The referee must determine if it was a shot or a pass. Play-on will be in effect. We do not want to stop and change possession if we don't have to. We do not seek more whistles.
d) If a shot is taken the shot clock is reset. The clock is reset with a timeout.
e) If a shot is not taken, the ball will be awarded to the defending team at the spot or 20 yards to the side of the goal.
f) The officials can warn a team to advance the ball anywhere on the field, but there is no time limit on getting the ball over the midfield stripe.


2) GAME PROCEDURES
a) We will play 12 minute stopped clock, with 7 minutes for half-time.
b) 3 time-outs per game. Time-outs can be used at any time.
c) When a team has possession of the ball, anyone on the field from that team can call time-out.
d) The restraining line will extend from sideline to sideline. The restraining area runs from the restraining line to the end line. (There is no dashed box line.)
e) During the final two minutes of the game, the team with the lead must keep the ball in the restraining area.
f) Penalties (except a nonreleasable penalty) shall be released per NCAA rules after a goal.
g) NCAA rules that requires a player that is bleeding to come out of the game is enforced.
h) NCAA coaching guidelines - players must meet with the coaches in the coaches' area.
i) The ball goes into play immediately on an out-of-bounds - except when a reasonable delay is required to permit the goalie to return to the crease area.


3) SUBSTITUTION
a) There will be no substitution horns.
b) All substitution will be on the fly - 1 off before 1 on when the game is under way. Mass substitutions are permitted during dead ball situations, but once the whistle blows you are subject to on the fly guidelines.
c) When a time-serving penalty is called, there will be 20 seconds between the whistle that stops play and the whistle to start play again. Substitutions are governed by b) above during this time as well.


4) EQUIPMENT
a) Maximum of 4 long sticks on the field per team. Short sticks are from 40-42 inches.
b) Box sticks (head under 5-1/2 inches, inside measurement) are allowed, but may not be used on the face-off.
c) Sticks are illegal based on length, depth of the pocket or design to retard the dislodgement of the ball only. A team may request a stick check at any time, but if the stick is legal the requesting team is charged with a time-out. An illegal stick determination can not erase a goal. There will be no random stick checks.
d) Gloves may have palms cut out.


5) FREE PLAY
On restart whistles a 3 yard free play zone will be enforced (as opposed to the 5 yard zone mandated by the NCAA). This 3 yard zone also applies to loose ball interference and bodychecking (i.e., a player may not be checked or interfered with more than 3 yards from a loose ball).

6) PLAY ON METHOD

When a loose ball technical foul or crease violation occurs, the officials may signal "Play On" and allow the offended team to gain possession without disrupting the flow of the game.